All public logs
Combined display of all available logs of No Man's Sky Retro. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:08, 12 June 2023 AyyMang talk contribs created page Pre-Release Media (Created page with "Category:Articles ====Videos==== Announcement Trailer (Dec 2013) {{#evt: service=youtube |id=https://youtu.be/RRpDn5qPp3s }} E3 2014 and Infinite Worlds Trailer (June 2014) {{#evt: service=youtube |id=https://youtu.be/MZO40WBNA60 }} {{#evt: service=youtube |id=https://youtu.be/0APP5WcX8v8 }} E3 2014 interview by Danny O'Dwyer (June 2014) {{#evt: service=youtube |id=https://youtu.be/YwX0g4ZkMH0 }} E3 2014 interview by Anthony Carboni (June 2014) {{#evt: servic...")
- 03:49, 9 April 2023 AyyMang talk contribs created page RC1Terrain (Created page with "The terrain generation in the version of the game found on the initial release disk for PS4 (Release Candidate 1) is significantly different than that of the full release. This article aims to cover the structural differences between the .EXML files for the Voxel Generation files of the RC1 version and the full release (1.03) version, and is formatted as a todo list to make the terrain gen of RC1 function with retro versions of the game. It will not cover the value diffe...")
- 06:22, 29 March 2023 AyyMang talk contribs created page OBJECTLIST (Created page with "== Object Lists == An object list is a file that controls the generation and placement of objects across planetary surfaces in No Man's Sky. Some of these are biome-specific and are set by a planet's <code>BIOME.MBIN</code> file, others are universal and set via <code>METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BIOMEFILENAMES.MBIN</code>. In version 1.1x Foundation, there are over fifty different object list files. Some of the uses of these are: * Four object lists per biom...")
- 13:16, 22 March 2023 AyyMang talk contribs created page Imposters (Created page with "Category:TechDocs == Imposters == Imposters are a feature associated with most medium to large natural props found on planets in No Man's Sky. Their purpose is to replace models seen at large distances with two dimensional renders of those models to save on performance. It is important to note that although imposters would typically be part of a game's LOD system, the imposters in No Man's Sky function independently of the LODs, and are set up differently. When a...")
- 01:18, 22 March 2023 User account AyyMang talk contribs was created