User contributions for AyyMang
9 August 2024
- 12:2012:20, 9 August 2024 diff hist +43 Pre-Release Media →Articles current
- 12:1812:18, 9 August 2024 diff hist +301 Pre-Release Media →Articles
29 September 2023
- 06:3206:32, 29 September 2023 diff hist +1 Fractal Update Debug Version →=Expiration
- 06:3206:32, 29 September 2023 diff hist +245 Fractal Update Debug Version added information on how to bypass the license issue that blocks the game from running after a certain date
15 June 2023
- 22:3622:36, 15 June 2023 diff hist +31 Pre-Release Media added Game Informer article
12 June 2023
- 16:2016:20, 12 June 2023 diff hist +98 Pre-Release Media →Articles
- 08:1508:15, 12 June 2023 diff hist +3,559 Pre-Release Media Added a ton of articles and a few videos
- 03:1503:15, 12 June 2023 diff hist +3 Pre-Release Media →Videos
- 03:0803:08, 12 June 2023 diff hist +4,733 N Pre-Release Media Created page with "Category:Articles ====Videos==== Announcement Trailer (Dec 2013) {{#evt: service=youtube |id=https://youtu.be/RRpDn5qPp3s }} E3 2014 and Infinite Worlds Trailer (June 2014) {{#evt: service=youtube |id=https://youtu.be/MZO40WBNA60 }} {{#evt: service=youtube |id=https://youtu.be/0APP5WcX8v8 }} E3 2014 interview by Danny O'Dwyer (June 2014) {{#evt: service=youtube |id=https://youtu.be/YwX0g4ZkMH0 }} E3 2014 interview by Anthony Carboni (June 2014) {{#evt: servic..."
9 April 2023
- 03:4903:49, 9 April 2023 diff hist +3,111 N RC1Terrain Created page with "The terrain generation in the version of the game found on the initial release disk for PS4 (Release Candidate 1) is significantly different than that of the full release. This article aims to cover the structural differences between the .EXML files for the Voxel Generation files of the RC1 version and the full release (1.03) version, and is formatted as a todo list to make the terrain gen of RC1 function with retro versions of the game. It will not cover the value diffe..." current
4 April 2023
- 19:2019:20, 4 April 2023 diff hist +640 OBJECTLIST →Object Spawn Data
30 March 2023
- 21:4621:46, 30 March 2023 diff hist +4 PrereleaseAtmosphere No edit summary
29 March 2023
- 22:2122:21, 29 March 2023 diff hist +124 OBJECTLIST →Sections
- 22:1922:19, 29 March 2023 diff hist +2,295 OBJECTLIST →Object Spawn Data
- 06:2506:25, 29 March 2023 diff hist +22 OBJECTLIST No edit summary
- 06:2206:22, 29 March 2023 diff hist +10,033 N OBJECTLIST Created page with "== Object Lists == An object list is a file that controls the generation and placement of objects across planetary surfaces in No Man's Sky. Some of these are biome-specific and are set by a planet's <code>BIOME.MBIN</code> file, others are universal and set via <code>METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BIOMEFILENAMES.MBIN</code>. In version 1.1x Foundation, there are over fifty different object list files. Some of the uses of these are: * Four object lists per biom..."
22 March 2023
- 13:1913:19, 22 March 2023 diff hist +1 Imposters No edit summary current
- 13:1613:16, 22 March 2023 diff hist +3,387 N Imposters Created page with "Category:TechDocs == Imposters == Imposters are a feature associated with most medium to large natural props found on planets in No Man's Sky. Their purpose is to replace models seen at large distances with two dimensional renders of those models to save on performance. It is important to note that although imposters would typically be part of a game's LOD system, the imposters in No Man's Sky function independently of the LODs, and are set up differently. When a..."
- 02:1902:19, 22 March 2023 diff hist +88 V1.0x E3 mods →E3 Color palettes