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	<id>https://nomansskyretro.com/index.php?action=history&amp;feed=atom&amp;title=RC1Terrain</id>
	<title>RC1Terrain - Revision history</title>
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	<updated>2026-05-17T15:38:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nomansskyretro.com/index.php?title=RC1Terrain&amp;diff=288&amp;oldid=prev</id>
		<title>AyyMang: Created page with &quot;The terrain generation in the version of the game found on the initial release disk for PS4 (Release Candidate 1) is significantly different than that of the full release. This article aims to cover the structural differences between the .EXML files for the Voxel Generation files of the RC1 version and the full release (1.03) version, and is formatted as a todo list to make the terrain gen of RC1 function with retro versions of the game. It will not cover the value diffe...&quot;</title>
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		<updated>2023-04-09T03:49:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The terrain generation in the version of the game found on the initial release disk for PS4 (Release Candidate 1) is significantly different than that of the full release. This article aims to cover the structural differences between the .EXML files for the Voxel Generation files of the RC1 version and the full release (1.03) version, and is formatted as a todo list to make the terrain gen of RC1 function with retro versions of the game. It will not cover the value diffe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The terrain generation in the version of the game found on the initial release disk for PS4 (Release Candidate 1) is significantly different than that of the full release. This article aims to cover the structural differences between the .EXML files for the Voxel Generation files of the RC1 version and the full release (1.03) version, and is formatted as a todo list to make the terrain gen of RC1 function with retro versions of the game. It will not cover the value differences and it should also be noted that many of the differences are actually because the RC1 exml was created with a much newer build of the MBINCompiler that aims for better readability, not because of structural differences in the mbins.&lt;br /&gt;
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Lines that need to be changed:&lt;br /&gt;
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* The names of the &amp;lt;code&amp;gt;TkVoxelGeneratorSettingsElement&amp;lt;/code&amp;gt; will need to be removed. Ie: &amp;lt;code&amp;gt;    &amp;lt;Property name=&amp;quot;FloatingIslands&amp;quot; value=&amp;quot;TkVoxelGeneratorSettingsElement.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; should be &amp;lt;code&amp;gt;    &amp;lt;Property value=&amp;quot;TkVoxelGeneratorSettingsElement.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The names of the &amp;lt;code&amp;gt;TkNoiseUberLayerData&amp;lt;/code&amp;gt; will need to be removed. Ie: &amp;lt;code&amp;gt;          &amp;lt;Property name=&amp;quot;Base&amp;quot; value=&amp;quot;TkNoiseUberLayerData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; should be &amp;lt;code&amp;gt;              &amp;lt;Property value=&amp;quot;TkNoiseUberLayerData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The names of the &amp;lt;code&amp;gt;TkNoiseGridLayerData&amp;lt;/code&amp;gt; will need to be removed. Ie: &amp;lt;code&amp;gt;          &amp;lt;Property name=&amp;quot;Boulder&amp;quot; value=&amp;quot;TkNoiseGridData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; should be &amp;lt;code&amp;gt;          &amp;lt;Property value=&amp;quot;TkNoiseGridData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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* The names of the &amp;lt;code&amp;gt;TkNoiseFeatureData&amp;lt;/code&amp;gt; will need to be removed. Ie: &amp;lt;code&amp;gt;          &amp;lt;Property name=&amp;quot;BlobsSmall&amp;quot; value=&amp;quot;TkNoiseFeatureData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; should be &amp;lt;code&amp;gt;         &amp;lt;Property value=&amp;quot;TkNoiseFeatureData.xml&amp;quot;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
* &amp;lt;code&amp;gt;SuperPrimative&amp;lt;/code&amp;gt; lines must be changed to &amp;lt;code&amp;gt;SuperFormula3&amp;lt;/code&amp;gt;. This includes changing &amp;lt;code&amp;gt;Width&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Form_m&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Form_n1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Depth&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Form_n2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Thickness&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Form_n3&amp;lt;/code&amp;gt; (these do not necessarily do the same thing??). The &amp;lt;code&amp;gt;CornerRadiusXY&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CornerRadiusZ&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BottomRadiusOffset&amp;lt;/code&amp;gt; lines also need to be removed from these sections.&lt;br /&gt;
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Lines that need to be removed:&lt;br /&gt;
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* The &amp;lt;code&amp;gt;SeaLevel&amp;lt;/code&amp;gt; lines will need to be removed. Ie: &amp;lt;code&amp;gt;        &amp;lt;Property name=&amp;quot;SeaLevel&amp;quot; value=&amp;quot;30&amp;quot; /&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;HueOverlayCutoff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HueOverlayScale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HueOverlayStrength&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ValueOverlayCutoff&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ValueOverlayScale&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ValueOverlayStrength&amp;lt;/code&amp;gt; lines will need to be removed&lt;br /&gt;
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Lines that need to be added&lt;br /&gt;
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* &amp;lt;code&amp;gt;NoiseVoxelType1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;NoiseVoxelType2&amp;lt;/code&amp;gt; enums need to be added to each &amp;lt;code&amp;gt;TkVoxelGeneratorSettingsElement&amp;lt;/code&amp;gt; block.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaximumLOD&amp;lt;/code&amp;gt; Lines need to be added to each &amp;lt;code&amp;gt;NoiseUberLayerData&amp;lt;/code&amp;gt; block.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;PlateauStratas&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;PlateauSharpness&amp;lt;/code&amp;gt;, and&amp;lt;code&amp;gt;PlateauRegionSize&amp;lt;/code&amp;gt; properties need to be added to each &amp;lt;code&amp;gt;NoiseUberLayerData&amp;lt;/code&amp;gt; block.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;BuildingTextureRadius&amp;lt;/code&amp;gt; Lines need to be added&lt;/div&gt;</summary>
		<author><name>AyyMang</name></author>
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